Blog

Karel Challenge 2021: join our coding competition and win a PlayStation 5 or a Nintendo Switch
The Karel Challenge is a game / eSport that tests participants’ speed, strategy and correctness when programming. Its main goal is to spread the importance of programming and computational thinking among children and young people and to do so in a fun and exciting way. You can now join the competition whether you are a Codelearn student or not.

World Book Day Contest
April is here and this year we are organizing our World Book Day Contest again. Students will have the opportunity to show us all their creativity through a special adventure on the platform, where they will be able to make his drawings by using Logo or create animations with Scratch.

Codelearn opens a new programming academy in Andorra
The programming, robotics and computational thinking school crosses the Spanish border to open its first center in Andorra. Codelearn has inaugurated this new academy with the aim that Andorran children and adolescents can learn to code from scratch and acquire the 21st century skills while having fun.

Codelearn Classroom: programming, robotics and computational thinking at school
Spring is already here, which means that we are almost reaching the end of the school year. If you are somehow part of a school or its parents’ association, you may be already thinking about the extracurricular activities for the 2021-2022 academic year, as well as new ways to keep improving your educational proposal. In this sense, Codelearn has good news for the coming year: in addition to offering our coding and robotics after-school program in schools, we can now offer a new activity which includes programming and computational thinking within school time.

Codelearn special weeks: Artificial Intelligence
Our second thematic week is already here! From March 15 to 19 our centers will learn more about Artificial Intelligence and most of our students will have their first contact with AI during this week. They will learn about this part of computer science, which develops algorithms allowing a machine to take “intelligent” decisions – or at least act similar to a human being.