Blog

Digital nomads: learning to code from anywhere
The Codelearn method can easily be adapted to digital nomads and their families lives, as the online platform allows every student to learn programming, robotics and computational thinking at his own pace, whenever he wants to do it and from anywhere in the world: the only thing he needs is a computer with Internet connexion.

Homeschooling: learning to code at your own pace with Codelearn
For its approach, its view on education and the nature of the method, Codelearn is an after-school program suitable for homeschooling families and can be adapted to all its modalities due to its degree of freedom and the flexibility it offers to each person. The online platform is a really good tool to learn different programming languages in an educational environment far from the traditional model offered at schools and it can help both children and parents, since in some cases parents can have difficulties to guide the learning of technical and specialized subjects.

The benefits of gamification in teaching programming
Gamification in the educational world is the use of games to turn learning new things into a playful and fun activity for kids and teens. The games and challenges proposed in Codelearn’s online platform, which are based in the adventures of our original characters, have been designed in order to live programming and robotics learning up.

Codelearn recommendations: PREY, by Michael Crichton
Once he starts working for a new company, Jack discovers how it has created an innovative technology based on nanobots: autonomous and microscopic robots which can replicate themselves and which are controlled by an artificial intelligence. Those nanobots have enough potential to revolutionize our world… Or to take it down.

What is STEAM education?
Everyday there are more and more countries committed to introducing children to science and technology through a new practical and playful learning model that fosters the development of the so-called STEAM skills. While we already talked about STEM fields in the 90s, this idea has evolved over the last years and has added the creative, open and innovative component of Arts, so little by little we have started to talk about STEAM.